![]() Lingering Injuries (Dungeon Master's Guide p272) So instead for setting up for my upcoming game, I wanted to do something with a modified amalgamation between Lingering Injuries and Massive Damage, while rolling crits will make the effects more likely, it's mostly the large damage number that is the sole trigger. ![]() So I've played a few games with crit tables in the past, and while I like the concept in making combat more dangerous, most tables my DMs have used have been a bit too extreme for something with a 5%+ chance on each attack, essentially turning every weapon into a vorpal sword, even when the damage was actually capping out at 4d6+mod when put up against monsters with 100+ hp remaining, meanwhile someone scrapes through 10d10 damage with 1 hp remaining and they skip away without a care in the world because it wasn't from a crit.
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